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Fitz and Cleo get creative
Where is it?
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School Library Journal Review
K-Gr 2--Fitz and Cleo are back and in the creative spirit. The ghost siblings, restless from reading books and watching movies, decide to make their own film for a change. Some of the 10 stories in this book revolve around the making of the movie; the pair encounter writer's block with the script and audition their friends to play parts. Other chapters depict the ghosts trying different creative pursuits, such as painting or music. Cleo is captivated by cute animals, fantasy stories, and magic, while Fitz enjoys science and math. They support and are excited for each other, making them a fun example of teamwork and good sportsmanship. The ghosts and their world's simple designs take on a whole new angle through the ghosts' artwork, such as Cleo's colorful chalk illustrations and the much-foreshadowed short film. VERDICT Good humor between imaginative siblings leads to a number of artistic projects that young readers, series fans and newcomers alike, will want to emulate.

The dynamo team behind Llama Destroys the World continue their delightful and hilarious ghostly hijinks in their early reader graphic novel series, perfect for fans of Elephant & Piggie and Narwhal & Jelly.

Fitz and Cleo are:

- Siblings (the closest)
- Ghosts (the friendliest)
- Best friends (the tightest)
- Cat owners (Mister Boo approves..of Cleo)
- And now bandmates (only the gnarliest!), writers (watch out Hemingway!), filmmakers (auteurs), artists (the list goes on?!)...

These two know how to keep spirits high and the good times rolling! In their first-ever second book, join the most adorable apparitions this way of the afterlife through ten gut-busting creative farces, including flexing their storytelling muscles with ghost stories, songwriting, and directing their first film.

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