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The halo graphic novel
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Library Journal Review
Published by Marvel in conjunction with Bungie Studios, this collection of four Halo stories created by different authors and artists gives fans a more detailed look at the popular video game's universe of the 26th century. "The Last Voyage of the Infinite Succor" by Hammock and Bisley begins the collection with a bang, recounting the Flood, a central event that will pull readers in with excellent storytelling and beautiful yet chaotic artwork. Unfortunately, the other three tales focusing on side characters and plots happening within the Halo universe lack the immediacy of the opener. Verdict A collection best suited to hard-core fans; libraries offering gaming collections and programs may want to look into purchasing this as a book tie-in.-Justin Hoenke, Portland P.L., ME (c) Copyright 2010. Library Journals LLC, a wholly owned subsidiary of Media Source, Inc. No redistribution permitted.
Publishers Weekly Review
Based on the wildly popular videogame, this anthology collects four stories by different creators, all set in the Halo universe of the 26th century. The game's central story details a war between Earth's United Nations Space Command and the Covenant, a coalition of hostile alien races. At the center is Master Chief, a UNSC cyborg-marine who discovers the terrible secret of the Halo, a series of ringlike artificial planets. Hardcore Halo fans will love Lee Hammock's "The Last Voyage of the Infinite Succor," viscerally illustrated by Simon Bisley, detailing the Flood, a nasty parasitic race of monsters that threaten both the Covenant and the human race. For newcomers there's the legendary Moebius's "Second Sunrise over New Mombasa," in which he renders a beautiful, futuristic version of the Kenyan city and deftly surveys the intersection of war propaganda and the media. The book's artwork is skillful and unusual (including a story by Tsutomu Nihei and a gallery by an all-star lineup of artists in the back) and the writing brings the Halo universe and its central tenets to life. But ultimately the reader will yearn for the depth of a real, book-length graphic novel and maybe that's next to come. (July) (c) Copyright PWxyz, LLC. All rights reserved
This graphic novel, based on the best-selling video game, brings the Halo universe to life for the first time in the sequential art medium.
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